﻿using System;

namespace Transformable_Engine_v2.Engine.Animation.Trajectory
{
    public abstract class BaseTrajectory : ITrajectory
    {
        public enum Easing
        {
            EaseIn,
            EaseOut,
            EaseInAndOut,
        }

        public abstract double GetPercentageProgression(double elapsedDurationTime);
    }
}